Troglodyte In Underbelly: Work Bench UI
Author: Shemaiah Nelson Posted on: 1/22/24 In the development of "Troglodyte In Underbelly," a significant challenge arose while designing the Work Bench UI and implementing its functionality. The primary issue revolved around achieving the proper spacing for the player animation to be clearly visible while simultaneously displaying the available crafting items and their corresponding images. Balancing these visual elements to ensure they were well-spaced and aesthetically pleasing posed a considerable obstacle. The complexity increased further with the need to maintain clarity and usability, ensuring players could easily discern the available crafting options and interact with the UI seamlessly. Addressing this challenge became paramount as it directly impacted the player's ability to engage with the crafting system effectively, potentially leading to confusion and frustration if not resolved appropriately. First initial design Additionally, to prevent the UI elements fr...