Troglodyte In Underbelly: Saving Items
Author : Daniel Reder Contrary to their proclaimed title, death is a key part of survival games. This is usually looked at as a setback, requiring the player to take a different approach to their next life or risk dying again. However, in games where players can gather large amounts of items, having the items collected would be very disheartening and be quite a set back. Because of this, a system was added that allowed the player to collect the inventory from their previous life if they can find where they died. The implementation that ended up being used would capture the players inventory on death, and store it in an object that stays alive between scenes. This object would also store the location that the player died at. When the player returns to the underbelly, the object when then teleport to where the player died at. If the player can find their way back to the object, they can retrieve their inventory exactly as it was when they died.