Troglodyte In Underbelly: Ambient and Lighting

 Troglodyte In Underbelly: Ambient and Lighting

Jose Davila

This month required more of a creative approach when dealing with levels. The main idea in one of the biomes relied on having less natural lighting and more of a shine coming for the caves. On top of that, getting the actual feel of a cave that contained an Oasis lost in time and evolved into its own ecosystem was something hard to capture. After finding or even creating some of the assets and placing them to correctly give that natural structure to the cave and Oasis in the middle,  now is time to give some personality to the cave. 





So far, the lighting is coming from this rock formation with runes in it and a magical rock on top of the body of water in the middle of the cave. The main cave has 3 subsections for exploration that will have resources and enemies to fight later on. As I said, the only thing missing is some personality, so I'm working on the Vines that will provide more lighting and the special resource the player will only look for in this biome. 
 

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