Troglodyte In Underbelly: Ambient and Lighting
Troglodyte In Underbelly: Ambient and Lighting
Jose Davila
This month required more of a creative approach when dealing with levels. The main idea in one of the biomes relied on having less natural lighting and more of a shine coming for the caves. On top of that, getting the actual feel of a cave that contained an Oasis lost in time and evolved into its own ecosystem was something hard to capture. After finding or even creating some of the assets and placing them to correctly give that natural structure to the cave and Oasis in the middle, now is time to give some personality to the cave.
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