Troglodyte in Underbelly: New Tools
Troglodyte in Underbelly: New Tools
Jose Davila
Feb 2, 2024
I was introduced to a simple but powerful day by one of my teammates during one of our meetings. When creating the map for my biome, I had to do it piece by piece, making sure to fit the pieces and not leave any spaces the player would exploit. For this level I used Digger. This tool lets us use a Terrain like a canvas to create mountains and caves. Some issues surfaced when I realized that I never used terrains before. I never realized that terrains are the go-to 3D object when designing the floor for a level. I usually started with a plane or base objects like my last level. When I tried using the tool, I got confused about how to start setting it up. I thought Terrains were exclusive to the tool and that I needed to create a terrain using the tool and introduce Digger to this terrain. I spent some time checking the documentation and looking for tutorials, but all of it went straight to modeling the map, so I couldn't understand why it wasn't working. Finally, I headed back to my teammates' scene to figure out what I was doing wrong. After that, it was pretty simple learning how to flow with the tool. Making sure to cover any possible glitchy areas was easy, giving a more natural look to the environment was even easier and just a 90 x 90 map was faster than I would've anticipated. Now the level is complete and I have this tool to create future levels. This level was the starting place for our game, and there are still some things I need to add to the level to get it complete, but the layout and feel of this level were complete thanks to this tool and terrain.
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