Troglodyte In Underbelly: Paint
At the end of the program, the studens are expeted to be proficient in programming anything related to video games. However, there are many aspects more than just programming that pertain to creating video games. One that i experienced recenelty was the challenge of designing a game scene.
Being that programming is my chosen field, it shouldnt be a shocker that creating beautiful scenes is not something that I have much experience in. A great example of this would be the beta versions of starcraft where objects such as creep were simply purple, rather than texture. This creates a challenge, as this I had to create a scene as part of the underbelly, while not being very artistic. The solution to this is finding source scenes to model mine after. The final product was a satisfying forest scene.

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