Troglodyte In Underbelly: Volume Redesign
Author: Shemaiah Nelson
Posted on: 2/5/24
During the creation of the options menu I had originally designed it to be segmented to represent the volume.
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| First Design of the volume |
But that was scrapped due to Github complications and I decided to opt for a slider instead. To address the issue with the volume design in the options menu, I implemented a new segmented design to improve its appearance and usability. The segmented look provides a visually appealing and intuitive interface for players to adjust audio settings with precision. Each segment represents a specific volume level, allowing players to easily visualize and select their preferred volume setting. Additionally, the segmented design enhances the overall aesthetic of the options menu, aligning it more closely with the game's visual style and theme.

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